Last Look: Remembering Carnival Inspiration

10 More Overlooked Single Player Indie Games

Here’s a link to the first post with 10 other overlooked indie games.
Introduction
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games. I'm going to order them according to Metacritic Critic Ratings. Some of the games at the bottom have pretty low critic ratings. I personally disagree with the low scores of these games, but it's only fair that you hear from more than just me.
Price will include a link to the U.S. store page of the game. Price is in U.S. dollars.
1. Inertial Drift
2. Pumpkin Jack
3. Pato Box
4. Ultra Hat Dimension
5. Penarium
6. SINNER: Sacrifice for Redemption
7. Tamashii
8. Daggerhood
9. The Bunker
10. Cybarian: The Time-Traveling Warrior
Have you played any of these games? What are some other overlooked single player indie games?
If you’re looking for more indie games to play, see my post here:
submitted by Underwhere_Overthere to xboxone [link] [comments]

[US Promotion] I would like to celebrate Thanksgiving by gifting you all books!

UPDATE: More books added by siffis and West1234567890 further down
If are late coming across this post then do not worry you can still message me your email for a book.
To celebrate my day off today and Thanksgiving tomorrow I would like to gift my audiobooks.
In order to recieve a free audiobook gift just message me any title (below) along with your email address. If you have not recieved a gift before then you will get the audiobook for free. More details here and here. I am in the US market (but I hear from Canada and UK that it still works).
Books crossed out are not available.
TITLE - AUTHOR (Ordered by author)

siffis has generously offered to include his collection. If you like any of the books below then message directly.

West1234567890 [Also added additional books below](https://www.reddit.com/audible/comments/k0s76n/us_promotion_i_would_like_to_celebrate/gdlwylu?utm_source=share&utm_medium=web2x&context=3).
submitted by BooksAreBelongToUs to audible [link] [comments]

D100(or more)Non-Violent Quests

Hey, so my old account got compromised and due to some issues I couldn’t fix it. So I’m reposting from where I left off. Feel free to suggest more than 100 since we were nearly there anyway.
  1. Convince a loan shark to forgive a mans debt
  2. Helping a poor lad win a race so that he can win the heart of his crush.
  3. Babysit for a friendly fey power-couple whose magically-gifted children love playing games like "the floor is made of lava," "don't let the balloon touch the ground," and "freeze tag."
  4. Light all the sacred shrine lanterns along a deserted mountain trail.
  5. Investigate the site of a meteor crash in the deep woods.
  6. Track down a cow that broke free from the herd and return it to the farmer (alive)
  7. convince someones child not to become a soldie adventurer.
  8. Convince someone's parents that they should allow their child to be a soldier or adventurer.
  9. Take a lesson from a BARD and make a performance.
  10. Use your spells to aide in a Play or performance.
  11. Look into strange happenings around town. (It's just restless kids/ teens playing pranks)
  12. Take some food/ supplies to the orphanage outside of town.
  13. Help gather food for the upcoming celebratory feast (fruit from the orchard, grain or vegetables from the fields, herbs and mushrooms from the forest, etc. Choose what makes most sense in your setting)
  14. Harvest honey from a certain beehive with the sweetest honey. The bees there are notoriously ornery.
  15. Gather rare medicinal herbs to help the local healer brew a salve for Little Timmy who's sick.
  16. The town's blacksmith has broken his arm. Figure out a way to keep the town supplied until he's back on his feet.
  17. An NPC's party is a total snooze fest. Liven it up. Let your players interpret that as they wish...
  18. Negotiate with the local kobold tribe over mining rights and dues.
  19. Spy on the populace for a local lord, to find the insurrectionists.
  20. Convince a proud weapon smith to make plow shares, instead of his legendary blades. (The blades end up sentient and cursed after so many battles.)
  21. Infiltrate a thieves guild, to unmask the new “Puppet Master.”
  22. Rebuild a home destroyed by bandits
  23. Help a local cleric move a sofa
  24. Re-light a signal fire on top of a mountain
  25. Participate in a talent show
  26. Challenge the village bullies to a game of basketball
  27. Deliver secret letters for two star crossed lovers from rival houses.
  28. Solve the murder mystery.
  29. Find the elven queen and get magical soil and seeds to heal the recently cleaned blighted forest.
  30. Win a tournament of carnival games.
  31. Win a pokecard/dice tournament.
  32. Deliver a love letter.
  33. Take a group to the school prom.
  34. Fix up a bunch of broken items in the shopkeeper’s place.
  35. Be a member of the jury for a very grey case
  36. Set up trade agreements between competing guilds to help alleviate the amount of sabotage in the business.
  37. Train a group of guards in how to anticipate the often unpredictable actions of adventurers.
  38. Host a support group for "I think my child might be turning evil"
  39. Resolve a miner’s strike for the local magistrate.
  40. Save a servant’s job by finding the missing silver and prove she didn’t pilfer it.
  41. Raise funds from the tight-fisted local aristocracy to build an orphanage for the children orphaned by the recent war, to which the local aristocracy was heavily called upon to financially support by the Baron/Duchess/Queen, etc.
  42. Perform a puppet show for the children of a fey court to keep them entertained and out of mischief while their parents/guardians attend court.
  43. Collect living magical beasts for the local Countess’s Mystical Menagerie.
  44. Take the Baroness’s teenage son on a “heroic adventure” as he is enamored with adventurers and longs for an epic quest, but is socially awkward, bad with weapons, clumsy, and so far unable to learn even cantrips. They are forbidden from placing him in front of any real threat. Do they put on a completely faux adventure or attempt to build his confidence and teach him skills?
  45. Prove the innocence of a man accused of theft of a noble's jewels
  46. Find a way to repair a large windmill that helps drive the town
  47. Put on a play for a group of orphans after the local actor troupe quit
  48. Interview witnesses of a possible murder
  49. Interview applicants for the job of henchman
  50. Get alchemical supplies for healing potions to a remote town dealing with a disease outbreak
  51. Deal with a noble's son bullying and throwing his weight around
  52. Plan security for a festival. They have to be careful, too tight and it's no fun. Too loose, and it can get out of hand. Include different areas where things can go wrong (party boats, shooting range, stuff for kids in the morning).
  53. A local orphanage is going to be shut down. The only way to keep it open is to win the cash prize at the local talent show/battle of the bands.
  54. A series of combat fake-outs where a siege turns out to be a festival, but the party needs to convince them to clear a path from the front gate. Then some marauders attack but it turns out they're just larping, but they are still bothering travelers, etc.
  55. Help Catsy Cline the tabaxi farmer do chores around her farm with lots of unusual creatures.
  56. Help a group of mourners put on a funeral. You'll need to play music and cater food.
  57. Try to beat the Fairy Godfather at a casino game to win a magic item.
  58. A woman's flock of prize chickens were spooked away by last night's storm. They look to be a different breed than most other chickens in the area. Help her round them up safe and sound and she'll give you a warm meal and a small reward.
  59. A young boy asks for help to find his runaway family dog. He gives you a shabby old blanket covered in fur and tells you it was her favorite. Under the smudges of mud and dead leaves, you notice finely embroidered clothes that suggest that he comes from a wealthy family.
  60. A performer who was supposed to make an appearance at the tavern the party is staying at hasn't shown up yet. Either find them or stall for time so the crowd doesn't get bored!
  61. A house party in the city has been getting lots of noise complaints. Break it up and send the drunk guests home.
  62. A little girl's direcat got stuck in a tree.
  63. A wizard's familiar is going on strike. Apparently it doesn't like dying so much.
  64. Find a very small lost item.
  65. Be bodyguards for someone who just wants them for the prestige. They are incredibly irritating but under no threat of violence.
  66. Retrieve a blink dog or semi intangible animal.
  67. Write a diplomatic letter for an inept ruler to prevent disaster.
  68. Help out local farmers before the first frost rolls in.
  69. Babysit a powerfully magical infant.
  70. Rescue a cat from a giant magical tree (its near the top)
  71. Find and bring back a child lost in a maze (the maze changes and uses illusions)
  72. Fill in for some performers who are unavailable (sick, hurt, left). Could be a play, stunts, music, etc. (lots of role playing, write an outline of challenges they'll encounter during it)
  73. Help someone find a loophole in a contact with a demon / fey
  74. Gather rare ingredients for a particular perfume, poison, or potion for an alchemist.
  75. Help the local blacksmith with their next armor piece.
  76. Baby sit a bunch of old time adventures with dementia. Their class abilities are still intact, they're just senile.
  77. Someone seeks help in solving a magical puzzle box they inherited from a family member.
  78. Plant some false information, either by rumour, or in letter form. Make sure the correct people learn this information. Bonuses for making them believe it comes from an enemy of theirs, not the player, and is supposed to be secret.
  79. Help a local chef win a cook off by gathering his necessary exotic ingredients (marketplace, dark market, going and getting them yourself from the wilderness)
  80. Go with a dragon studies professor to study a dragon's habits.
  81. A changling has a sword pulled on them by their friends after telling them they're a changling.
  82. Declog a sewer pipe in the sewers beneath the city. There is a homeless werebeaver living there that is unknowingly building a dam, causing the blockage, during full moons.
  83. Track down a cowardly sentient ooze with a magic item.
  84. Win a poetry competition in a cave of intelligent pacifist orcs
  85. Help a lone forest dweller unblock the mountain path from storm debris
  86. Help an astral dragon return to its home plane.
  87. Help with rebuilding an intricate shrine so the settlement it's built around can receive the blessing of its god(s) once more. Proper reconstruction probably requires it to be partly made of rare materials using exotic techniques.
  88. Help the festival planners in preventing an important festival competition/election/nomination from being rigged.
  89. Accompany a famous explorer(s) as they seek to catalog new sights with the aid of 'fresh yet experienced perspectives'.
  90. Rescue a merchant caravan trapped in a stormy mountain pass.
  91. Tutor a newborn demigodlike being in mortal matters, so that it can blend in with the mortal family it is raised with.
  92. Help the local government investigate and assess candidates for an office of high esteem, requiring specific traits e.g. unwavering loyalty, honesty, a propensity for pragmatism, etc.
  93. Bring a renowned artist to somewhere they've never been so they can become inspired once more.
  94. One of the locals owns a hyperactive blink dog as a pet. Recently they hurt their leg so need someone to take it for a walk. WCGW.
  95. Recover several missing sandbags and get them to the town before the coming storm.
  96. Be lab rats for a potion maker
  97. Cooking contest
  98. Help out with a concert by a traveling bard by doing behind the scenes stuff
  99. Be actors in a play
  100. Help extinguish a large fire
  101. Give a lecture on adventuring to some students
  102. Find a way to open a mysterious old door that's been locked for centuries.
  103. Retrieve a bunch of magical animals for a wizard
  104. Broker a peace treaty between two warring kingdoms.
  105. Help a lost child find their parents.
  106. Rehabilitate a criminal seeking redemption back into society.
  107. Fix the town's well
  108. Mend the relationship of two old friends who were partners in a vital business to the village
submitted by dndalt2 to d100 [link] [comments]

Fantasy Themes and Modern Domains

I've made a spreadsheet set of 12 themes and 12 domains for use in fantasy and modern-themed delves.
Themes:
  1. Contaminated: a site infected with something that causes illness, such as disease, parasites, or toxic substances.
  2. Decadent: a site inhabited by greedy, oppressive denizens who offer myriad temptations; think criminals, conquerors, corrupt governments or religious orders.
  3. Enchanted: a site imbued with magic, like Hogwarts, various Disney movies, wizard towers, etc. I tried to make it a little more fairy tale-ish to distinguish it from Corrupted.
  4. Fiery: a site that is literally on fire. Could be used for burning buildings, volcanos, or temples to fire gods.
  5. Giant: a site built on a gigantic scale. Inspired by the Borrowers, Redwall, Jack and the Beanstalk, and other children's literature.
  6. Glittering: a beautiful, sparkling site made of or covered with a shiny substance, such as glass, crystal, silver, gold, or gemstone.
  7. Horrifying: a site that induces terror and madness. Obviously Lovecraft, but also Jacob's Ladder and Junji Ito. Intended to allow for non-supernatural horrors, in contrast to Haunted and Corrupted.
  8. Icy: a site that is cold, snowy, and icy. Yeah... that's pretty much it.
  9. Lofty: a site perched high above the earth. I envision mountaintop shrines, elf villages at the tops of redwoods, and islands that float in the sky.
  10. Steampunk: a site heavily incorporating steam-powered technology.
  11. Submerged: a site that is all or partially under water. Hopefully works equally well for both underwater Atlantis adventures and surface exploration via raft or canoe.
  12. Underdark: a site that features some common elements of "underdark" locales in Forgotten Realms.
Domains
  1. Archives: a site that stores physical records, texts, and artifacts. Most obviously a library, but could also be a museum perhaps.
  2. Barrens: a site largely uninhabited due to harsh, dry weather conditions, like deserts and tundras.
  3. Bureau: a site where bigwigs conduct business, like government buildings, corporate offices, banks, etc.
  4. Carnival: a site where people go to be entertained, typically a traveling or temporary event like a circus or fair, but could be extended to cover amusement parks or casino resorts.
  5. Factory: a site where products are refined or manufactured. Hopefully flexible enough to cover early industrial workshops and mills; I picture kobolds on treadmills.
  6. Garden: a site where plants are cultivated for largely ornamental purposes; the domesticated version of Tanglewood.
  7. Institution: a site where many denizens live and/or work, such as a school, hospital, cloister, or prison. Perhaps a bit too generic to cover all those locales, but, well, I tried.
  8. Manor: a site where rich people live, or used to live. Should work equally well for a merchant's townhouse or a king's palace.
  9. Sewers: a site where adventurers go at level one to farm rats for XP.
  10. Temple: a site where people congregate to worship. The domain version of the Hallowed theme.
  11. Town Settlement: a site where people have settled. Ideally should extend to cover communities of any size, from camps to villages, from cities to metropolises, so long as you abstract the scale as appropriate from one building to a neighborhood to a borough.
  12. Transport: a site that transports passengers or freight across far distances. Another site that may be too generic to adequately cover all potential uses, but I leave it to others to make more specific domains because I don't know crap about ships or trains.
Because I'm ultra lazy, what I did to print them out was use custom page breaks (an option under Print) to print out each column on a separate page and then cut them out.
I hope you find these themes and domains useful or inspiring. Please let me know if there are any misspellings or mistakes, and feel free to make a copy of the spreadsheet to make your own edits, additions, etc. under the terms of CC BY-NC-SA 4.0.
Edit: Renamed Town and made slight changes to the wording on a couple cards. You know how you think you're done for the day but once you lay down to go to bed your brain decides now's the perfect time to come up with fresh ideas? Yeah. Shut up brain.
submitted by saturnine13 to Ironsworn [link] [comments]

History of Clifton Hill Part 5 (Final): What Could Have Been, and What Can Still Be

Thank you to everyone who has followed this series or voted for it's creation. I'm glad you've enjoyed it and I'm always happy to spread the important history of the amusement industry, especially pertaining to the place that inspired me to go into the industry. For parts 1-4 scroll back in this sub or click my profile.
In 1989, Welland Securities, who owned the entire south-west side of the Hill, would develop the final portion of unused land on Clifton Hill. They would become HOCO (Harry Oakes Company) and gain ownership of almost all the attractions on land they leased out. This included Movieland, The Space Spiral Tower and the Cliffside Motel. The only attractions that would continue being leased were Ripley's and Circus World, meaning HOCO not only owned all the land on the South-West side of the hill, they now ran everything between Circus World and Ripley's, as well as the Fudge Factory (in its original spot) and an ice cream stand immediately down the hill from Circus World. They planned to keep everything that was on the hill but build on it.
Movieland was remodeled and the outside was given a more noticeable Egyptian theme to match the lobby. This meant large lion statues and Costello's talking pharaoh. The lobby was remodeled as well. Rather than a cameraman and a director filming Elizabeth Taylor in Cleopatra, they would now be filming Costello's Indiana Jones figure, who lowered up and down on a rope above a fogging pit with a cobra rising out of it. Many of the early talkie-era stars in the hall immediately after the entrance (along with Elizabeth Taylor) were moved to 2 large display cases in the middle of the attraction with multiple figures, instead of each one having their own scene. In their original spot just inside the entrance an intentionally scary scene was created to match the popular Indiana Jones series. Many of the figures Costello had added since he became the museum's artist were slightly frightening, like a lunging alligator or a startling Joker scene with a machine gun sound effect. The museum had been expanded at the end, and a large horror section had been added, with many figures like the mummy being from the same mold as the House of Frankenstein/Castle Dracula mummys. Unlike when it would move to it's current location in 2005, the old location's chicken exit was placed before the horror section rather than the haunted house portion. In fact, there was no haunted house section, many of the figures that would end up in the haunted house section of the new location were simply scattered throughout the museum. Many of the figures in the horror section of the original museum were actually less scary and less animated than the Jurassic park scene or the alligator encountered earlier in the museum. To prevent unsuspecting parents who had no clue what kind of attraction this was dragging their children in and expecting static figures of washed-up movie stars, getting the living daylights scared out of them, then end ending up filing complaints with HOCO's customer service department, an intentionally scary scene was put at the beginning. This let people know what they were walking in to, an experience rather than a museum. Costello designed figures behind plexiglass such as a man upside down in a cocoon thrashing around, a skull that popped up from the floorboards in a scene full of snakes, a man on a bed of spikes that fell towards you, and a scene with spiders on fishing line "jumping" all over a rotting corpse.
The Cliffside Motel was amalgamated into a wing of the Quality Inn, and the driveway into it off the hill was removed as it was no longer necessary because it could be accessed from the Quality Inn parking lot. In the driveway's place was now a large empty space between Circus World and Movieland, with the Space Spiral Tower (with a relatively small footprint) stuck in the middle. HOCO called upon attraction design and layout firm White Hutchison Leisure Learning Group (WHLLG) to design an attraction around the Space Spiral that would use the final undeveloped land on Clifton Hill. And so WHLLG designed Dazzleland Family Fun Centre. Dazzleland was a courtyard of buildings arranged in roughly the same layout as the Great Canadian Midway (for reasons we'll get to later) that sits on the land now. The buildings around the outside of the courtyard were long and narrow, picture a courtyard of carnival game trailers but permanent, appealing buildings. These buildings included a Skee-ball building, a sports game building (basketball games, football toss etc.), a racing game building, a pinball building, a funnel cake shop, and the prize counter. In the back corner, roughly where the XD Theatre now is in the midway, was a larger building: an arcade housing video games and more pinball machines. In the middle of the courtyard was a small carousel, and a small building housing games that dispensed their own prizes (claw machines, prize egg games, etc.) and coin-op kiddie rides.
The Space Spiral was incorporated into Dazzleland, still being accessible directly off the hill. As mentioned in part 3, the tower was exactly where the Fudge Factory now is, as the circular store was once the loading area for the tower. At this time the snack bars beside the tower right on the hill were constructed: a pretzel/hotdog stand and an ice cream stand, both of which are still there. The Wendy's was built on top of Circus World, replacing the mini golf that had formerly been on the attraction's roof. Across the entrance to Dazzleland's courtyard from Wendy's was a Domino's Pizza, roughly where the photo booth just to your right is when entering the Great Canadian Midway now. Between the Space Spiral and the Dominos was a fortune teller machine built right into the wall: "Ask the Brain". The brain still lives on inside Movieland, except now he wants a loonie instead of a quarter. Just up the hill from the Space Spiral, on top of the hot dog and ice cream stand, a small sports bar was built. Very little is known about this sports bar, but obvious remnants of it still exists. The area of Boston Pizza closest to the hill (the back corner near the kitchen, the bar area, and the raised dining area) was the originally the sports bar. It featured a small coin-op bowling lane, arcade games, and food. The stairs in the Midway up to Boston Pizza beside Ghostblasters is the original stairs up from Dazzleland to the sports bar. Additionally, the Boston Pizza entrance closer to the hill (not the one with the big bowling pin, other one) was the main entrance to the sports bar. Little is known about the bar, including it's name. It may not have had one, simply being part of the Dazzleland complex. Many of the areas in Dazzleland didn't have a name, simply having signs heralding "Arcade", "Sports Games", "Skeeball" rather than naming the areas like the "Game Factory", "Sports Zone" or "Strike! Rock 'n Bowl" like in the Midway. For this reason, the bar may have been nameless, simply being part of the Dazzleland complex, but it's unlikely a dining establishment geared at adult nightlife wouldn't have a name.
Because the mini golf on Circus World's roof had been operated by the Cliffside Motel operators, HOCO acquired all the assets from it when they stopped leasing the land out. When the aforementioned Wendy's was built, the mini golf was moved just up the hill from the sports bar. It's entrance was right on the hill, but the course wrapped around the sports bar and ran back behind Dazzleland, between the back of Dazzleland and the parking lot of the Quality Inn. It would now be dinosaur themed and heavily landscaped. WHLLG designed the course and HOCO contracted Costello to build all the fiberglass dinosaurs. It's unknown what it's original name was, but in the early 90s, with the smash hit of Jurassic Park, it was renamed Dinosaur Park and given a similar logo. Up until the 2018 remodel, Boston Pizza had a patio. This patio was the exact location of the entrance to the mini golf, and the reason the restaurant's building curved in such a bizarre way surrounding the patio was originally to accommodate the course. Underneath the sports bar and mini golf and was an underground building accessible from a back corner of Dazzleland's courtyard. This area housed all of Dazzleland's miscellaneous ticket redemption games and 2 shooting galleries. The low-ceiling area of the Midway called the "Game Factory" is this original building. The Bonanaza Company shooting gallery is still there albeit heavily remodeled, but Blasteroids, an early project by arcade game company Lazer-Tron, was removed in 2016. Interestingly, the chase lights along the back wall of the Game Factory are Dazzleland holdovers. Between the shooting gallery and where what's left of the racing games now are is a bank of maintenance doors. If you get lucky and see them open, you'll see a stairs that was originally an entrance to Dazzleland from further up the street, beside Dinosaur Park. This now lets out somewhere in Boston Pizza's arcade (although I haven't been able to figure out where) and is used by staff to get from "a" to "b" faster.
Dazzleland has been the hardest to dig up information on in my research on Clifton Hill. Although I now know what was in each of the buildings around the outside of this "courtyard", I haven't been able to find which one was where. The only things I've confirmed is where the video game building was, what was in the building in the middle, and confirmed that the Game Factory was originally part of Dazzleland. The rest is beyond me and my memories of it have long faded. If anyone worked here or visited it frequently and has any answers, they would be greatly appreciated. Additionally there was a small pool near the front with a Costello dragon figure in it that spit water out it's mouth. I've heard conflicting reports that this was just a fountain, and others saying it was a small bumper boat or RC boat attraction, but my guess is it was just a fountain as it seems like a pretty small pool. The same year, fiberglass dragon waterslides were added to the Quality Inn pool. Although bearing striking resemblance to Costello's dinosaurs and Dazzleland dragon, at least one more of each of the dragon slides exist, all the way down in Texas. It was originally thought this Texas waterpark bought them off HOCO when Quality Inn closed, but one of the Quality Inn dragons appeared on an episode of shipping wars going to Kansas and the other was recently found abandoned on a private residential property in Niagara, proving they are in fact not the ones at the Texas waterpark. This is evidence they may have been mass produced.
By the time Dazzleland opened in 1989, it was the 8th arcade on the hill (after Circus World, Q-Balls Billiards Pub in Quality Inn, the arcade in Ripley's, the arcade in the Foxhead, the arcade in Castle Dracula, Funland in the basement of the House of Frankenstein, and an arcade that had recently opened in the Pilgrim Motel in their gift shop.) These were just the large-scale, dedicated arcades right on the hill. Many others could be found nearby in Maple Leaf Village, the Skylon, the Seagram, Pyramid Place and the Imperial Hotel as well as many mini golf courses and family fun centres along Lundy's Ln. and the QEW. Also, virtually every gift shop on Clifton Hill and Victoria Ave. had a game or 2.
The mix of arcades, haunted houses, fast food, nightlife and stores selling t-shirts and posters had started a well-known rock culture in Niagara Falls among Southern Ontario youth. The epicenter of this was "Rock World", a rock-themed gift shop that had opened in 1983 on Centre St. (the street Clifton Hill becomes just above Victoria Ave.) They would later add a second story and build Rock Legends Wax Museum above it, with all the figures sculpted by the store's owner Pasquale Rammuno. In 1996, Maple Leaf Village was replaced by Casino Niagara, and many of the attractions found new homes on Victoria Ave., including Screamers and Nightmares. The Elvis Museum, Antique Auto Museum, 50s diner nightclub, and arcade all moved to Pyramid Place adjacent to the IMAX pyramid. Screamers prospered on Victoria Ave., and 2 "sequel attractions" were built in the early 2000s: Creatures of the Night on Victoria Ave. and Horror Manothe Zombie Zoo Nightclub on Centre St. Another attraction, Alien Encounter, would open at the corner of Victoria Ave. and Clifton Hill beside the Criminals Hall of Fame. This slightly thematically darker "north of the hill" area with the Screamers chain, the Criminals Hall of Fame, Rock Legends, Nightmares and Alien Encounter became a "main strip" all in it's own.
As mentioned before, since the cabin courts were all town down in the early 50s, nothing had been torn down on Clifton Hill. The only exception was the Houdini Hall of Fame that burnt to ash in 1996. Some of Houdini's Last Words were claiming that anything revealing his secrets would perish in flame, and even though the fire completely leveled the museum, the plywood and fiberglass paneled House of Frankenstein only separated from it by a 2-foot wide alley was completely untouched, leading a lot of Houdini's fans to believe he was conducting some kind of post-mortem practical joke. The metal objects like handcuffs and the water tank could be saved, and were bought by David Copperfield. Ripley's Moving Theatre was built in it's place. Over the 30 years from Tussaud's opening in 1959 to Dazzleland in 1989, Clifton Hill had expanded and filled up the land. However that didn't mean it was time to tear things down. Things were simply moved around or remodeled to keep them fresh, not out of an unwillingness to change, but because these things had become ingrained in the landscape. Examples of this were Tussaud's moving to its current home in the old building of a restaurant that had since moved on Victoria Ave., rather than the attraction shutting down, or the Adventure Dome Theatre oepneing in part of the Honeymoon City's gift shop. In Tussaud's old place was built the MGM walkthrough/store, Pink Panther ride and 4D Ride in 2002. The beer garden beside it was replaced with the WWE building and the Piledriver ride, but the beer area was moved to between the 2 attractions. In 2004 the Foxhead's arcade was expanded and re-themed into the Marvel Superheros Adventure City.
Another great example of re-freshing an existing attraction was Dazzleland. A simple realization was made, more games = more money and higher guest enjoyment. The outdoor courtyard style with it's room for walkways between the buildings was re-designed, and HOCO again called upon WHLLG. WHLLG designed not only a remodel of Dazzleland, but an incredible 5-step plan that would have made Clifton Hill financially on par with a major theme park. Steps 1-3 came to fruition. Step 1 was remodeling Dazzleland into the Great Canadian Midway in 2002. The level, concrete foundation Dazzleland was built on was kept as the foundation of the Midway, hence why it has the same layout. The former video game building at the back became the FX Ride Theatre (now XD Theatre/Wild West Coaster) in the Midway. The funnel cake shop was kept where it was in Dazzleland except now it was in the Midway, between the FX Ride and the Prize Counter. The area housing Dazzleland's ticket redemption games became the Game Factory. The middle building housing the claw games and kiddie rides was demolished, as it was no longer needed because the Midway was fully indoors and there was now a massive space to put games. The sports bar was expanded and became Boston Pizza, so Dinosaur Park was moved to in front of the Comfort Inn. Under the expanded Boston Pizza, Sally Corp. was hired to build the interactive Ghostblasters dark ride. All of Dazzleland's old games made the transition into the Midway, however very few are still around.
With the Midway making serious buck, HOCO went ahead with phase 2 of WHLLG's plan. Movieland was moved to Circus World's former location in 2005, and Circus World's owners moved the attraction to what was then the popular Victoria Ave. area. In Movieland's old home, Cosmic Golf, a blacklight golf was temporarily set up. 2 years later in 2007, the golf moved to it's permanent home in the basement becoming Galaxy Golf and the gift shop that had been formerly in the basement was moved upstairs. Movieland retained all the figures and sets they had at the time of the move, moving them all into the new space. All the scary elements were put in the new "House of Horrors", a small optional haunted house at the end of the attraction.
Phase 3 involved beginning to demolish the only thing that WHLLG's 5 phase plan would have torn down: Quality Inn. In it's place an amusement park would have been built, anchored by Canada's largest ferris wheel. The wheel would be phase 3 and the amusement park phase 4. Though both WHLLG and HOCO recognized the historical value of the hotel, it had reasons to go. The hotel may have been full of your usual hazardous mid-century building materials (however Comfort Inn built by the same firm the same year was found to have no hazardous materials when it was torn down in 2015, so who knows) but the main issue was elevators and the amount of space it took up. Comfort Inn only had 2 wings, one on each side of the lobby, and only 2 elevators would have needed to be installed. This wasn't legally necessary, as no law states that buildings of age absolutely have to be 100% accessible, it was more something HOCO wanted to do. Quality Inn had multiple wings that weren't accessible from one another, so an elevator would need to be installed in each wing. In addition to the elevator issue, Comfort Inn was chosen as the hotel to keep because the building was integrated with Kelsey's, Rumors Nightclub, Ripley's, and Dinosaur Park, all of which wouldn't have been touched in WHLLG's 5 phase plan. Finally, Comfort Inn's land wasn't big enough for an amusement park whereas Quality Inn's was. 2 things would justify the demolition of Quality Inn. One, it's sister hotel, Comfort Inn, would have been kept. The other reason justifying the demolition would be phase 5: a skyscraper hotel and indoooutdoor waterpark in the field between Clifton Hill and the Skylon Tower. The dragon figures from Quality Inn's pool were kept in HOCO's storage for a time for this waterpark. The final vision can be seen here.
Phase 3 would go ahead in 2006, with the lobby, Golden Griddle and Q-Balls Billiard pub of Quality Inn being torn down and the Skywheel built in it's place. For the last year Quality Inn was open, you would need to register at Comfort Inn's lobby. The same year, the Space Spiral was torn down, as 2 observation attractions wouldn't be needed on the hill. However, a new spiral tower would have been constructed during phase 4 in the theme park. The reason the tower would be demolished rather than moved was because a tower manufactured by the same company in Wildwood, NJ, had begun to sway a few years earlier, resulting in it needing to be removed entirely for safety reasons. Phase 4 was set to go ahead in 2010, so in 2009 the remainder of Quality Inn was demolished. It seemed as though everything would fall into place, and with the exception of Quality Inn making it's sacrifice, everything on Clifton Hill that had been there for 20-60 years would be there forever, just greatly expanded on.
Unfortunately, this came at a turning point for Clifton Hill, when the recession was in full swing and tourism had declined since 9/11. Changing technology and interests, but no real nostalgia trend yet, created a perfect storm, and the idea was scrapped. Especially now that there would be no amusement park, a lot of area attractions closed. HOCO now needed to find a new design company to completely re-design the project. The problem was, Quality Inn was already torn down to make way for the amusement park. HOCO reluctantly found a new design company who had no projects under their belt yet, IDS. HOCO was hopeful the Canadian company could help give them a similar vision to their previous 5 stage plan, that would help them re-use many of the already implemented stages and despite scrapping the amusement park, would simply scale down and redesign the hotel. This was done in hopes that the city would be much more likely to approve just another high rise hotel than an amusement park as well. IDS' new plan was much different than what HOCO was looking for. It featured tearing down Ripley's, Comfort Inn, Kelsey's, and Rumours Nightclub and building a Titanic Museum shaped like the boat. It also featured building a large mall within the hotel rather than a waterpark and relocating and expanding Dinosaur Park into Dinosaur Adventure Golf on Quality Inn's old land. While HOCO thankfully chose not to go ahead with the mall and Titanic Museum, they would build Dinosaur Adventure Golf and work with IDS to make a more feasible plan that better suited Clifton Hill.
The new plan featured Dinosaur Adventure Golf and Strike! Rock 'n Bowl as phase 1. It also included removing a lot of the thematic brand identity elements WHLLG had implemented to coincide with their final amusement park vision and replacing Galaxy Golf with Wizard's Golf as phase 2. Phase 3 would feature tearing down Comfort Inn (that never got it's elevators due to it no longer being planned to be kept), building Niagara Speedway in it's place, and removing Rumors Nightclub to accommodate the new Kelsey's bathrooms and Zombie Attack. Phase 4 would feature remodelling Wendy's, Boston Pizza and Kelsey's. Phase 5 would feature a mall (no hotel) in the field between Dinosaur Adventure Golf and the Skylon, but this final phase will likely never come to fruition.
Multiple attractions have closed since the late 2000's, such as the entire Screamers chain, Circus World, The Criminals Hall of Fame, Funland Arcade and Alien Encounter. The Hilltop Motel became the current home of the Upside Down House, and the Pilgrim Motel became Captain Jack's. Ironically, the only part of the building that's not part of the entertainment centre is a Mini Mart at the back that was the original arcade in the Pilgrim. Virtually everything in the Falls. Ave. complex other than Rainforest Cafe and the 4D theatre is gone. Marvel Superheroes Adventure City lost its license after Disney bought Marvel, and it simply became Adventure City. The Hulk Mini Golf became jungle themed, Spider-Man references were (poorly) removed from the dark ride, and X-men referenced were (also poorly) removed from the bumper cars. References to Marvel can still be found in the arcade, such as Spider-Man's face on a tree that was only covered up a few years ago. The WWE Store, after being abandoned since 2012, was turned into the Niagara Brewery Beer Store in 2016, fitting considering the land's history as a beer garden. Planet Hollywood on Falls Ave. closed around 2014, and is still abandoned. The MGM walkthrough was abandoned for over 10 years before becoming a barbecue restaurant in 2019.
The changes in the Falls Ave. complex are an example of good change, replacing abandoned attractions with ones that if anything are closer to what used to be there, such as Adventure City becoming an unthemed arcade again or the Beer Store being where the Beer Garden once was. Another example of this good change would be the long abandoned (and burnt) Adventure Dome that had briefly held a Lego attraction being turned into the Amazing Big Top Mirror and Lazer Maze in 2017. However a perfect example of negative change is the Rock Legends Wax Museum being forced out of business because a YouTube video of the museum was flagged for copyrighted music by YouTube's algorithms. This lead Sony Music to investigate the museum and shut it down last year if it wouldn't pay ridiculous licensing fees, which it couldn't afford.
Another example is IDS' redevelopment plan. HOCO is now locked in a contract with them, even though they obviously have very different ideas on the direction of Clifton Hill. Phase 1 was implemented in 2011, with Boston Pizza expanding their arcade to include Strike! Rock 'n Bowl and Dinosaur Park moving to where Quality Inn was and being renamed Dinosaur Adventure Golf. All of Costello's original dinosaurs (with the exception of the original Pterodactyl) would "migrate" to the new location where they would be joined by dozens of new mass-produced dinosaurs. Interestingly, foundations were built back in 2011 for the original 2 Brontosaurs to appear as if they were coming out of the ponds, but they wouldn't show up until 2019 when they were brought back out of storage to be installed, only to lay on the ground for a few months before going back into storage. Although it didn't use new hand-made figures, this attraction was a change that fits the spirit of Clifton Hill and was a good replacement for the empty plot of land that had once housed Quality Inn, even if an amusement park would have been better. The same cannot be said about the rest of IDS' plan. Many thematic elements installed throughout the hill by WHLLG (especially in Movieland and the Midway) were removed in phase 2 in 2013 simply to fit with IDS's image better, costing HOCO a lot of money. Phase 3 went ahead in 2015, and the 60 year old Comfort Inn was demolished, along with the old HOCO offices in it that if you remember from part 1, was the original nearly 200 year old stable building for the Zimmerman estate. Niagara Speedway was built in it's place, and if you look at the prices to drive it, then watch how many people do, you realize just how much they're making off it. Rumors Nightclub, originally the Queen's Door Nightclub in 1956, was gutted and turned into Zombie Attack and the new Kelsey's bathrooms, as the old ones had been in the Comfort Inn building. Phase 4 in 2018 extensively remodeled Wendy's as well as Boston Pizza, removing the patio.
Ghostblasters is now the final untouched WHLLG era attraction on the land. This is made even more troubling by the fact the signs for it were just removed and replaced with temporary ones, as I said in the post that started the entire discussion on whether or not I should do this series. If the attraction does go, we can only hope that a new interactive dark ride utilizing artistry, dimensional scenes and props much like Ghostblasters does is built, however that likely won't be the case. Triotech is the lead designer of ride through shooting games, that feature a dark ride car that travels through a hallway with screens on each side of it rather than real props. Triotech has dealt with HOCO before, building both the Wild West Coaster and Zombie Attack, so all signs point to one of these attractions replacing Ghostblasters if it closes.
There is still hope that Clifton Hill can retain it's spirit, but it stands at a crossroads. The House of Frankenstein for example, while retaining many original scenes, has had many removed and replaced with nothing, and many areas of the museum taken out entirely. Castle Dracula on the other hand hasn't updated a thing, but hasn't cared for the original scenes either, leaving them to fall into disrepair and only having 7 or 8 of the original 70 still lit, and none of them still functional. There are 2 directions Clifton Hill can go. With many attractions like the ones on HOCO's side being demolished to make way for whatever is trendy and lucrative, and many hanging on by a thread like Castle Dracula or Ghostblasters, the Hill is in real danger of becoming an endlessly overturning and developing area. However, with money recently being poured back into attractions like the Haunted House, Ripley's, and Guinness and attractions being redeveloped like the Falls Ave. complex or the Big Top Mirror maze, there is hope. If people, including the companies that own them, can recognise the historical value of attractions like Castle Dracula, The House of Frankenstien, Movieland, Tussaud's, etc., this can be promoted and the recent nostalgia boom can create large profits if this is played up. Additionally, future developments can still be more in the vein of what WHLLG envisioned for Clifton Hill, or what the Burlands recently did with the well done Big Top Mirror Maze. This is both profitable and economically sensible, as repeat customers that make memories and come to the area for generations with occasional new updates/re-themings (like what Clifton Hill did from the 50s-2010s), is far more profitable than a constantly turning over wave of new developments that cost millions to build that changes with each generation.
Thank you to everyone who has followed this series. Sorry for the length of this, but I promised this would be the last installment, so it has to be longer. If you have any information pertaining to Dazzleland or anything you know that I didn't cover in this series, let me know. Additionally, if you would like me to dig up photos on anything that I mentioned in the series, let me know, as unless it's the Dazzleland dragon, I probably have a photo of it. I will likely post many of them here anyway in time. Thanks again.
submitted by G-N-R to niagara [link] [comments]

Ideas For Upcoming Expansion Packs

Generations (2020) - New World - Playable Schools - Prom - Sports / After School Activites - Teacher Career - Caretaker Career - Nursing Homes - Shopping Malls - Carnivals
Country Living (2021) - New World - Horses - Chickens / Ducks - Sheep - Pigs - Cows - Farming / Upgraded Gardening - Markets
Get Lucky (2021) - New World - Upgraded Night Life / Clubs - Casinos - Gambling Career - Dancer Career - Hotels / Motels - Crime - Justice / Lawyer Career
Around The World (2022) - Japan Inspired World - Venice Inspired World - African Inspired World - Transportation - Airports - Exploration
Time Travel (2022) - New World - Travel To The Future - Travel To The Past
Galexies (2023) - Playable Astronaut Career - 5 New Planets To Explore - New Menu Screen For Planets (Similar to the town menu screen) - Advanced Aliens - Unique Alien Looks / Cultures For Each Planet
submitted by Guyroo23 to Sims4 [link] [comments]

D100 Non-Violent Quests

  1. Convince a loan shark to forgive a mans debt
  2. Helping a poor lad win a race so that he can win the heart of his crush.
  3. Babysit for a friendly fey power-couple whose magically-gifted children love playing games like "the floor is made of lava," "don't let the balloon touch the ground," and "freeze tag."
  4. Light all the sacred shrine lanterns along a deserted mountain trail.
  5. Investigate the site of a meteor crash in the deep woods.
  6. Track down a cow that broke free from the herd and return it to the farmer (alive)
  7. convince someones child not to become a soldie adventurer.
  8. Convince someone's parents that they should allow their child to be a soldier or adventurer.
  9. Take a lesson from a BARD and make a performance.
  10. Use your spells to aide in a Play or performance.
  11. Look into strange happenings around town. (It's just restless kids/ teens playing pranks)
  12. Take some food/ supplies to the orphanage outside of town.
  13. Help gather food for the upcoming celebratory feast (fruit from the orchard, grain or vegetables from the fields, herbs and mushrooms from the forest, etc. Choose what makes most sense in your setting)
  14. Harvest honey from a certain beehive with the sweetest honey. The bees there are notoriously ornery.
  15. Gather rare medicinal herbs to help the local healer brew a salve for Little Timmy who's sick.
  16. The town's blacksmith has broken his arm. Figure out a way to keep the town supplied until he's back on his feet.
  17. An NPC's party is a total snooze fest. Liven it up. Let your players interpret that as they wish...
  18. Negotiate with the local kobold tribe over mining rights and dues.
  19. Spy on the populace for a local lord, to find the insurrectionists.
  20. Convince a proud weapon smith to make plow shares, instead of his legendary blades. (The blades end up sentient and cursed after so many battles.)
  21. Infiltrate a thieves guild, to unmask the new “Puppet Master.”
  22. Rebuild a home destroyed by bandits
  23. Help a local cleric move a sofa
  24. Re-light a signal fire on top of a mountain
  25. Participate in a talent show
  26. Challenge the village bullies to a game of basketball
  27. Deliver secret letters for two star crossed lovers from rival houses.
  28. Solve the murder mystery.
  29. Find the elven queen and get magical soil and seeds to heal the recently cleaned blighted forest.
  30. Win a tournament of carnival games.
  31. Win a pokecard/dice tournament.
  32. Deliver a love letter.
  33. Take a group to the school prom.
  34. Fix up a bunch of broken items in the shopkeeper’s place.
  35. Be a member of the jury for a very grey case
  36. Set up trade agreements between competing guilds to help alleviate the amount of sabotage in the business.
  37. Train a group of guards in how to anticipate the often unpredictable actions of adventurers.
  38. Host a support group for "I think my child might be turning evil"
  39. Resolve a miner’s strike for the local magistrate.
  40. Save a servant’s job by finding the missing silver and prove she didn’t pilfer it.
  41. Raise funds from the tight-fisted local aristocracy to build an orphanage for the children orphaned by the recent war, to which the local aristocracy was heavily called upon to financially support by the Baron/Duchess/Queen, etc.
  42. Perform a puppet show for the children of a fey court to keep them entertained and out of mischief while their parents/guardians attend court.
  43. Collect living magical beasts for the local Countess’s Mystical Menagerie.
  44. Take the Baroness’s teenage son on a “heroic adventure” as he is enamored with adventurers and longs for an epic quest, but is socially awkward, bad with weapons, clumsy, and so far unable to learn even cantrips. They are forbidden from placing him in front of any real threat. Do they put on a completely faux adventure or attempt to build his confidence and teach him skills?
  45. Prove the innocence of a man accused of theft of a noble's jewels
  46. Find a way to repair a large windmill that helps drive the town
  47. Put on a play for a group of orphans after the local actor troupe quit
  48. Interview witnesses of a possible murder
  49. Interview applicants for the job of henchman
  50. Get alchemical supplies for healing potions to a remote town dealing with a disease outbreak
  51. Deal with a noble's son bullying and throwing his weight around
  52. Plan security for a festival. They have to be careful, too tight and it's no fun. Too loose, and it can get out of hand. Include different areas where things can go wrong (party boats, shooting range, stuff for kids in the morning).
  53. A local orphanage is going to be shut down. The only way to keep it open is to win the cash prize at the local talent show/battle of the bands.
  54. A series of combat fake-outs where a siege turns out to be a festival, but the party needs to convince them to clear a path from the front gate. Then some marauders attack but it turns out they're just larping, but they are still bothering travelers, etc.
  55. Help Catsy Cline the tabaxi farmer do chores around her farm with lots of unusual creatures.
  56. Help a group of mourners put on a funeral. You'll need to play music and cater food.
  57. Try to beat the Fairy Godfather at a casino game to win a magic item.
  58. A woman's flock of prize chickens were spooked away by last night's storm. They look to be a different breed than most other chickens in the area. Help her round them up safe and sound and she'll give you a warm meal and a small reward.
  59. A young boy asks for help to find his runaway family dog. He gives you a shabby old blanket covered in fur and tells you it was her favorite. Under the smudges of mud and dead leaves, you notice finely embroidered clothes that suggest that he comes from a wealthy family.
  60. A performer who was supposed to make an appearance at the tavern the party is staying at hasn't shown up yet. Either find them or stall for time so the crowd doesn't get bored!
  61. A house party in the city has been getting lots of noise complaints. Break it up and send the drunk guests home.
  62. A little girl's direcat got stuck in a tree.
  63. A wizard's familiar is going on strike. Apparently it doesn't like dying so much.
  64. Find a very small lost item.
  65. Be bodyguards for someone who just wants them for the prestige. They are incredibly irritating but under no threat of violence.
  66. Retrieve a blink dog or semi intangible animal.
  67. Write a diplomatic letter for an inept ruler to prevent disaster.
  68. Help out local farmers before the first frost rolls in.
  69. Babysit a powerfully magical infant.
  70. Rescue a cat from a giant magical tree (its near the top)
  71. Find and bring back a child lost in a maze (the maze changes and uses illusions)
  72. Fill in for some performers who are unavailable (sick, hurt, left). Could be a play, stunts, music, etc. (lots of role playing, write an outline of challenges they'll encounter during it)
  73. Help someone find a loophole in a contact with a demon / fey
  74. Gather rare ingredients for a particular perfume, poison, or potion for an alchemist.
  75. Help the local blacksmith with their next armor piece.
  76. Baby sit a bunch of old time adventures with dementia. Their class abilities are still intact, they're just senile.
  77. Someone seeks help in solving a magical puzzle box they inherited from a family member.
  78. Plant some false information, either by rumour, or in letter form. Make sure the correct people learn this information. Bonuses for making them believe it comes from an enemy of theirs, not the player, and is supposed to be secret.
  79. Help a local chef win a cook off by gathering his necessary exotic ingredients (marketplace, dark market, going and getting them yourself from the wilderness)
  80. Go with a dragon studies professor to study a dragon's habits.
  81. A changling has a sword pulled on them by their friends after telling them they're a changling.
  82. Declog a sewer pipe in the sewers beneath the city. There is a homeless werebeaver living there that is unknowingly building a dam, causing the blockage, during full moons.
  83. Track down a cowardly sentient ooze with a magic item.
  84. Win a poetry competition in a cave of intelligent pacifist orcs
  85. Help a lone forest dweller unblock the mountain path from storm debris
  86. Help an astral dragon return to its home plane.
  87. Help with rebuilding an intricate shrine so the settlement it's built around can receive the blessing of its god(s) once more. Proper reconstruction probably requires it to be partly made of rare materials using exotic techniques.
  88. Help the festival planners in preventing an important festival competition/election/nomination from being rigged.
  89. Accompany a famous explorer(s) as they seek to catalog new sights with the aid of 'fresh yet experienced perspectives'.
  90. Rescue a merchant caravan trapped in a stormy mountain pass.
  91. Tutor a newborn demigodlike being in mortal matters, so that it can blend in with the mortal family it is raised with.
  92. Help the local government investigate and assess candidates for an office of high esteem, requiring specific traits e.g. unwavering loyalty, honesty, a propensity for pragmatism, etc.
  93. Bring a renowned artist to somewhere they've never been so they can become inspired once more.
  94. One of the locals owns a hyperactive blink dog as a pet. Recently they hurt their leg so need someone to take it for a walk. WCGW.
  95. Recover several missing sandbags and get them to the town before the coming storm.
submitted by Dndalt4stuff to d100 [link] [comments]

A thousand words wasn't enough? Here's five thousand.

List acquired here.
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bag baghdad bags bahamas bahrain bailey baker baking balance balanced bald bali ball ballet balloon ballot balls baltimore ban banana band bands bandwidth bang bangbus bangkok bangladesh bank banking bankruptcy banks banned banner banners baptist bar barbados barbara barbie barcelona bare barely bargain bargains barn barnes barrel barrier barriers barry bars base baseball based baseline basement basename bases basic basically basics basin basis basket basketball baskets bass bat batch bath bathroom bathrooms baths batman batteries battery battle battlefield bay bb bbc bbs bbw bc bd bdsm be beach beaches beads beam bean beans bear bearing bears beast beastality beastiality beat beatles beats beautiful beautifully beauty beaver became because become becomes becoming bed bedding bedford bedroom bedrooms beds bee beef been beer before began begin beginner beginners beginning begins begun behalf behavior behavioral behaviour behind beijing being beings belarus belfast belgium belief beliefs 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A full (long) timeline, S1-S3

Here’s my attempt at a comprehensive timeline in chronological order. This is going to be long.
Dates in "years ago," "months ago" etc. are based on the starting point of present day, S1, E1: the day Dylan is diagnosed and later goes to Evie and Mal’s engagement party. The date is Saturday, June 20, 2015 ("Saturday, June 20" is visible on the engagement party invitation Dylan receives in S2, E7).
The earliest chronological flashback is Agata, S2, E2, 6 ½ years before the present, i.e. late 2008 or early 2009. It’s the day Dylan and Evie meet and sleep together for the first time. It isn’t immediately clear, but episodes S2, E7 and S3, E8 establish that this is while everyone was still in university. In S3, E8, Evie says she broke up with her university boyfriend Adal "ten years ago." Adal says he knew Evie in first year. This works if first year was 2005-06 (Evie dates and then breaks up with Adal), second year was 2006-07, third year was 2007-08 and fourth year (they’re in Scotland) was 2008-09. The costume party in S2, E2 could be Hallowe’en 2008, or just Luke’s excuse to surprise Jo with his proposal.
So, the timeline:
The Past
Starting Point
• Dylan is a hopeless romantic who falls in love at the drop of a hat. He doesn't have much ambition in life. He is best friends with Luke.
• Evie is guarded and cynical about love, possibly because of the fallout of her tempestuous relationship with her boyfriend Adal from first year of university. She and Luke are roommates at the flat.
• Luke is a romantic whose life is focused, probably too much so, on his long-distance girlfriend of three years, Jo. He is planning a future with Jo.
• Angus is a big mathematics nerd and somewhat timid in life and love.
Dylan meets Evie while they’re in university. They are initially not friends. Evie is single
• 6 ½ years ago: Agata – Dylan and Luke are friends; because of their language barrier, Dylan believes he is dating Agata; Luke and Evie host a costume party at their flat, where Dylan meets Evie and Angus for the first time; clingy, romantic Luke plans to propose to Jo, his long-distance girlfriend of three years, but she dumps him; Evie’s love interest Robbie makes out with a different girl; Agata dumps Dylan by kissing Angus; a devastated Luke struggles to get his mojo back and sleeps with Zoe, acting weird afterward; interrupting Dylan's talk about love, Evie kisses him and they sleep together; the next morning, Dylan wakes up next to Evie and tries to kiss her, but she rebuffs him because he’s ruining a one-night stand with feelings (S2, E2)
• 6 years ago: Amy – Dylan hooks up with Amy, Evie’s sister; Evie called Dylan "Mr. Big Soppy Feelings"; Dylan finds Evie cynical and mean, probably because her father recently died; Evie and Dylan are awkward together, but he is determined to be her friend. She accepts; Luke has been sleeping around since being dumped by Jo (this is his defining trait until he learns of Phoebe’s death in the present); Luke and Evie ask Dylan to move in to replace their ex-roommate whom Luke slept with (S2, E3)
Dylan, Luke and Evie live together; Evie dates Angus, then Joe
• 5 years ago: Phoebe – Evie and Angus are dating. Evie wants to break up but lets Angus take her to Tenerife on vacation; Dylan is dating Phoebe, realizes she is a female version of Luke, and plans to break up; Phoebe and Luke kiss but he doesn’t want to betray Dylan; Phoebe dumps Dylan; Luke never follows up with Phoebe, out of respect for Dylan (S1, E6)
• 4 ¾ years ago / 5 years ago from season 3: Tasha – Evie broke up with Angus in Tenerife two months ago, and is dating Joe; Dylan is afraid to break up with abrasive Tasha, but she ends up overhearing him complain and dumps him; still regretful, Angus accepts Evie’s offer to remain friends; Dylan thanks Luke for helping him get over Phoebe; Luke flashes back to memories of Phoebe (S3, E7)
Dylan, Luke and Evie live together; Evie is single and develops feelings for Dylan
• 4 years ago: Bethany – Dylan has been with Bethany for five months. He suddenly realizes it’s become a serious relationship; Dylan skips out on an important dinner with Bethany to help Evie find her stolen camera. Evie’s pictures are all of Dylan; all of Dylan’s photos at the flat feature Evie. Presumably Bethany dumps him shortly afterward (S1, E5)
• 3 ½ years ago: Liv – Dylan, Angus, Helen, Luke and Evie visit the hotel where Angus and Helen are to be married; Dylan accidentally breaks up with Liv by text message; Evie has a sex dream about Dylan; Evie meets Abigail tending the hotel bar and confides in her about the dream. She doubts Dylan, her best friend, sees her that way. She says Dylan started out annoying but got less so, and the sex was really good the one time. Abigail encourages her to pursue Dylan (S2, E4)
• 3 years, 1 month ago: Jane – Evie’s birthday; Dylan has been seeing Jane for a couple of weeks. He is shocked she’s seeing other people too; Evie rehearses telling Dylan she wants to be more than friends, but is interrupted; Luke tries to set Evie up with Jonno; Luke confides to Angus there was one girl he saw as a "keeper," but she was dating someone else (Phoebe. Contradicted later by S2, E2 when Jo is introduced); Evie plans to tell Dylan how she feels but backs down after he reconciles with Jane (S1, E4)
• 3 years ago: Abigail – Angus & Helen’s wedding. Evie is the photographer; Jane dumps Dylan mid-ceremony; Helen is infuriated to learn Angus once dated Evie; in a panic, Angus kisses unwilling Evie; Evie reviews her pictures of Dylan from the day; Abigail consoles Dylan over Jane, and they sleep together (S1, E1)
• 2 ½ years ago: Isabel – At Luke’s awards ceremony, Dylan meets bartender Isabel who aspires to be a lawyer. She helps him realize he’s interested in gardening. He asks her out; Evie, inspired by Luke’s risk-taking at the awards night, and by liquid courage from too many whiskeys, kisses Dylan. Dylan is surprised and doesn’t reciprocate (S2, E5)
• 18 months ago: Anna – Evie does graphic design work; Luke is having the best sex of life with Cleo (who is studying psychology); Luke, Cleo, Dylan, and Anna double date; Cleo uncovers Luke’s shallow personality and dumps him as he feared; Dylan sleeps with Anna; Evie, pining for Dylan, is disappointed and posts a "for rent" ad so she can move out of the flat; Evie meets Mal, Anna’s friend, when he arrives with her spare car keys (S1, E2)
Evie dates Mal and moves out; Dylan rekindles feelings for Evie
• 15 months ago: Emma – Valentine’s Day; Dylan is working at a café with Emma and Cara, dating Emma; as Cara helps Dylan learn Scottish dancing for the night’s ceilidh date with Emma, they discover a spark and kiss, but both hesitate; Dylan breaks up with Emma that night. He and Cara both quit the café but they never date; Luke bumps into Jo. They get together for casual sex but Luke can’t perform. Since Jo there has only been "one girl" (Phoebe) that Luke has truly been interested in; Evie is dating Mal. She cooks dinner for Mal at the flat, and nearly gives him anaphylaxis (S2, E6)
• 10 months ago: "Cressida" i.e. Evie – Evie has moved in with Mal; Luke, Dylan and Evie drive to Ilona’s party so Luke can fulfill his old dream of sleeping with her; Evie hasn’t seen Dylan "in ages"; Dylan and Evie sleep together; in the morning, Luke tells Evie he’s in a bad place right now (likely because her moving out has caused him to assess his feelings for her) and doesn’t want to mess things up between her and Mal (S1, E3)
• 6 months ago: Frankie – Dylan is dating immature hippie girl Frankie; Evie laments to Dylan that their relationship has been "off" ever since Ilona’s party; Dylan says dating Frankie (casually?) is easier than being his usual (romantic?) self, but Evie says she loved those aspects of him; Dylan dumps Frankie; Angus and Helen are trying to have a baby, but Angus realizes he’s afraid of Helen; Evie is initially taken aback by Mal’s desire for 3-4 kids; Dylan confides to Luke and stoned Angus that he’s in love with Evie; Evie proposes to Mal before Dylan can tell her how he feels; Dylan resolves to back off (S2, E1)
• 3 months ago: Jonesy? – Dylan receives an invitation to Evie and Mal’s engagement party. He tells Luke he can’t get Evie out of his head; Evie is upset that Mal, a policeman in his 30s, can’t stand up to his parents over wedding planning; Dylan, Luke and Angus run into Jonesy, whom they haven’t seen since university, at the casino; with Angus’ winnings they go to a strip club, with Luke running interference on Evie to protect Dylan; Evie eventually arrives and sees Jonesy making out with Dylan; Jonesy drags Dylan to a bathroom stall but he ruins the mood talking about Evie, then he passes out; Angus has a lap dance with Holly and they have sex; Dylan, Luke, Angus and Evie end up in jail for the night, but Mal gets them out in the morning; Helen kicks Angus out (S2, E7)
The Present of Season 1-2
Starting Point
• Dylan is still romantic at heart, single and pining for Evie. He has blithely gone in and out of numerous brief relationships over the years and viewed Evie as just a friend since her initial rejection of him. He came to the realization that he loved her too late, after she was already involved with Mal. He's been feeling sadness and self-doubt since Evie got together with Mal.
• Evie has become less cynical about love. She spent more than two and a half years single and with growing feelings for Dylan, but was rebuffed when she tried to make a move two and a half years ago. Finally she started moving on with Mal, whom she has been seeing for around 18 months and is engaged to.
• Luke has spent years as a promiscuous cas womanizer after the shock of being dumped by Jo. The only time he's had deeper feelings for a woman was with Phoebe five years ago, but he felt honour-bound not to pursue her since she was Dylan's ex.
• Angus is much the same, having spent much of the last several years engaged to Helen who dominated their relationship. His one stab at freedom with Holly ended up getting him kicked out by Helen three months ago.
Developments
• Saturday, June 20, 2015: Dylan gets chlamydia diagnosis and makes his list; it’s been 11 years since he lost his virginity; tells Luke maybe he wasn’t seeing things clearly in the past (i.e. about Evie); Luke drags him to Evie and Mal’s engagement party, where Dylan wipes away a tear; Luke says Dylan could still say something; Evie’s smile fades as she glances at Dylan; Dylan calls Abigail as he leaves the party (S1, E1)
• Angus has been broken up from Helen for three months and is sleeping on Dylan and Luke’s couch. He won’t take Evie’s old room because he considers his situation temporary; Dylan drunk-dialed his contacts after the party; Dylan embarrasses Anna on speakerphone at work; Abigail calls him back and they arrange to meet (S1, E2)
• Dylan and Luke bump in to Jane at the STI clinic while waiting for Evie; Jane is unsurprised that Evie and Dylan slept together; Evie is upset that she may have to tell Mal (at this point we only know they slept together 10 months ago. Less compelling after S2, E2 when we see their first encounter years before Mal was in the picture); Dylan meets up with Abigail (S1, E3)
• Dylan and Abigail hang out. She is interested in Dylan. He tells her the story of Jane. He says he probably shouldn’t be dating right now, but they sit on the bench chatting while evening falls (S1, E4)
• Dylan meets up with Bethany, who now has a child; he tells her he’s starting something new with Abigail but that he did fall for someone who’s getting married; Bethany urges him to tell Evie how he feels (S1, E5)
• Dylan wakes up next to Abigail at the flat; Evie’s tests results are clear; Luke pushes Dylan to visit Phoebe’s parents together, since her phone is disconnected. There, they learn she died six months ago; Luke tells Dylan he kissed Phoebe. Dylan angers him by not being upset. They fight, and Luke tells Phoebe’s mother they were both in love with her; Dylan tells Luke he should have said something. Luke urges Dylan to tell Evie how he feels, saying he’ll regret it forever if he doesn’t; Dylan says he’s moving on with Abigail but Luke calls him a liar; Angus moves into Evie’s vacant room; Dylan and Evie meet up. She invites him to be her "maid" of honour. He accepts, chickening out of telling her his feelings. Luke, inspired by regret over Phoebe, bursts in on them, telling Evie that Dylan is in love with her. Evie asks if it’s true (S1, E6)
• …continued: Evie asks Dylan to say something; he lies that he isn’t in love with her, he’ll just miss their relationship as it was, and wants her to get married and be happy. Both are clearly upset by the conversation and Evie cries; back at home, Luke apologizes and asks if it changed anything. Dylan claims he doesn’t want to change anything, he just needs to grow up (S2, E1)
• Dylan wakes up in Abigail’s bed. Her lease ends soon. Dylan says he hopes she won’t move back home to Manchester; Dylan calls Agata. He's been hoping his exes would give him answers. He tells her he has found someone, but doesn’t trust his own judgment anymore. She says to say hi to Angus; Angus has divorce papers from Helen; Luke and Dylan both tell Angus it’s time to move on, clearly also referring to themselves as well (S2, E2)
• Angus, Evie, Dylan and Luke go out for drinks so that Angus can meet women. Angus is anxious and laments that he had someone, Holly. Luke is unhappy and preoccupied; Dylan and Evie are awkward with each other; Dylan tells Evie about Abigail; Evie says Luke has been acting weird since learning Phoebe died; Dylan heard back from Amy yesterday. Evie says Amy now has a thing for nice guys and teases Dylan that he’s responsible; mid-flirtation, Luke decides he "can’t do this" and abruptly leaves; Dylan meets Abigail at a pub dance. She observes that (unlike his past) he weighs his options before jumping in (S2, E3)
• Luke reluctantly sees Cleo, who is now a therapist, because of Phoebe’s death. She says he is more than a pretty face; Dylan is a garden designer; Dylan gets an ambiguous text from Liv; while helping Abigail find a new flat, Dylan passes the neck-smell test her boyfriend 3 ½ years ago failed (S2, E4)
• Evie, who has grown to be a romantic like Dylan, brings Dylan and Luke to a whiskey tasting. She wants to find the first whiskey she drank with Mal, to serve at their wedding; Dylan realizes he left Isabel off his list. They split because she was always busy; Evie thinks she’s found the right whiskey; back home, Mal doesn’t recognize it, but it makes Evie flash back to kissing Dylan 2 ½ years ago (S2, E5)
• At therapy, Luke reveals he now dreads going to pick up girls. He wants to be back to "normal." Cleo observes that Luke treats sex as separate from love, and is afraid of getting hurt; Dylan meets with a bitter Emma. She is engaged now, and heard Cara is married. Dylan says he’s trying to avoid repeating mistakes (implying he should stick with Abigail and not be distracted by Evie); Abigail gives Dylan an empty drawer in her new flat (S2, E6)
• Dylan meets up with Jonesy because he thinks they slept together. She says they never did. Dylan tells Jonesy about Abigail; he takes Abigail to Angus’ divorce party to meet Luke, Angus and Evie; before they arrive, Dylan is upbeat while Abigail is nervous (S2, E7)
• …continued: Abigail (Again) – At Angus’ divorce party, Evie pretends she’s never met Abigail. Privately Evie tells Abigail she never told Dylan about her feelings and that Dylan is all Abigail’s; Dylan lies to Abigail that he only slept with Evie once. Abigail discovers the lie from Jane; Abigail is upset, and gives "the look" to Dylan, who is absorbed with Evie, before leaving; Evie asks Dylan how they got to where they are, and how he truly feels about Abigail. They’re interrupted by Angus’ shock announcement that he and Holly – who has just arrived, pregnant with his baby – are getting engaged; Luke tries to break old habits by dodging the advances of Angus’ co-worker Nicole, phoning Cleo for moral support, before eventually succumbing to temptation; Angus talks to Evie. He realized, through Jane, that Evie slept with Dylan. Evie is full of doubts about Mal. Angus says marrying Helen was a mistake, and warns her not to ignore her feelings (Flashback part of S2, E8)
• The morning after Angus’ party, Evie, Dylan and Luke meet because Evie has news; Abigail won’t answer Dylan’s calls; Luke mentions Abigail’s look of "searching sadness and regret"; Dylan extracts the story out of Luke, Evie (who doesn’t share her full discussion with Abigail) and, by phone, Angus. He realizes Abigail learned he slept with Evie twice; Luke confesses he’s seeing a therapist because he has issues with love, sex and relationships; Dylan goes to Abigail’s flat. He admits to Abigail he slept with Evie again a year ago. He lied because he was ashamed. Abigail hates being lied to. Dylan says he loves her, something he tries not to say lightly anymore. Abigail loves him back but is worried; Luke, waiting outside with Evie, tells her he wants to be in love again. She reveals she just broke up with Mal, because of Dylan, and now needs somewhere to live ("Present Day" of S2, E8)
The Past of Season 3 (12 week period between present of Season 2 and present of Season 3)
Starting Point
• Picks up very shortly after season 2.
• Dylan is dating Abigail and has a good relationship with her. He tells himself he has matured by moving on from Evie. Inwardly he still harbours deep feelings for her, to the point of lying to Abigail about their past together.
• Evie has just ended her engagement with Mal after having too many doubts and because of her ongoing love for Dylan.
• Luke has been shaken by Phoebe's death and no longer has the stomach for his womanizing lifestyle. He is seeing a therapist and trying to grapple with his inability to form loving relationships.
• Angus has taken an impulsive chance getting engaged with Holly who is around 25 weeks pregnant. His personality is still largely the same.
Developments
• 12 weeks ago: Andi and Olivia – Evie moves back in to the flat; everyone goes to Abigail’s literary festival; Evie mopes to Luke about Dylan. Luke implies that Dylan and Evie have been pining for each other, which Evie notices; Luke is worried things will never work out for himself; Angus and Holly realize their many differences; Dylan listens to Abigail reading her autobiographical short story, "Andi and Olivia," about the night she met Evie, although Abigail asked him not to. He hears the Evie-character tell the Abigail-character she loves her best friend; Luke asks Evie if she’ll tell Dylan how she feels, her excuse is "timing." (S3, E1)
• 10 weeks ago: Bonnie – Angus has lost his job and is dealing with Helen’s divorce lawyer; Evie’s cousin Alex arrives for her hen party, which Dylan forgot to cancel; Evie doesn’t have any female friends because Dylan and Luke slept with all of them; at karaoke, Evie sings Bonnie Tyler (episode title); Alex can tell that Dylan is why she ended it with Mal. He encourages her to tell Dylan her feelings. She deflects and says he’s dating someone nice; breaking into Helen’s house, the group finds Angus’ old schoolmate Jamie – he’s hooked up with Helen; Dylan will stay with Abigail so Evie can have his room; Abigail gives Dylan keys to her flat (S3, E2)
• 8 weeks ago: Abigail (Part 3) – Out at the bar, the gang (including Abigail) meet Jonesy; Luke hits on band girl Miranda before Dylan points out he is back to his old habits; Luke botches being Jonesy’s wingman; Dylan confronts Abigail about the short story. Abigail dodges before admitting it was about her and Evie; Abigail confronts Evie who admits to being in love with Dylan for around two years now (actually more than three years, see S1, E4); Abigail pushes Dylan on his feelings for her and for Evie. He admits falling in love with Evie less than a year ago, after they slept together. He’d been in a bad way and it woke him up to her. He had been moving on with Abigail. Abigail observes he and Evie have loved each other a long time, just not in the right order. Seeing his feelings for Evie, she dumps him; Evie tells Dylan she loves him. They leave together, and kiss; Luke and Jonesy dance (S3, E3)
• …continued: Evie – Now at home, Dylan and Evie make love; the next morning, Jonesy wakes up with Luke, Angus’ snoring annoys Holly, and Dylan wakes up with Evie; Holly and Angus squabble as she shows doubts about their relationship; Jonesy rebuffs Luke’s further advances, saying it was a one-night stand; Angus discovers everyone in bed; Dylan and Evie say they’re more than just friends with benefits. Luke asks if they’re together and love each other, they say yes; Dylan and Evie wonder if Luke is OK with their relationship; Dylan reassures Luke nothing has changed. Luke warns Dylan not to fuck it up, saying this is classic Dylan. He’s seen Dylan fall in love a dozen times and never be in a relationship longer than four months; Dylan goes to Abigail’s to collect his things. She asks if he’s with Evie, he says yes. He wants to remain friends with Abigail. She just kisses him goodbye; Luke reassures Evie that Dylan will stick with her; Luke makes plans with Jonesy; Dylan comes home on edge. Dylan and Evie argue before he admits he feels awful about Abigail and they reconcile; next morning Luke wakes up with Jonesy again. He invites her to hang out and she says "no." Luke is disappointed; Holly has dumped Angus (S3, E4)
• 5 weeks ago: Martha – Dylan arranges his parents’ 30th anniversary party. Jonesy is there with Luke, Angus, and Evie; Dylan accidentally invited Martha who had an affair with his mother; Jonesy is unimpressed with the marriage milestone. Luke and Jonesy go off to have sex in the woods. Lost in the woods, Luke mentions wanting kids. Jonesy doesn’t ever think about the future; to his mother, Dylan acknowledges having cheated in the past (with Cara? with Evie?); Angus is initially impressed by rakish divorcé Peter but after Peter’s cocaine-induced panic attack, admits he misses Holly (S3, E5)
• 2 weeks ago: Queen of Cups – Luke has been sleeping regularly with Jonesy but claims to Dylan and Evie it’s just casual. At Jonesy’s carnival, she tries to set Luke up with Gabby, having told Gabby she and Luke used to be friends with benefits; Luke is disappointed when Jonesy insists friends with benefits doesn’t work long-term; Luke declines Gabby’s advances, saying he’s doing things differently now; Dylan’s tarot reading (episode title is one of the cards) makes him panic that he’ll mess things up with Evie. Talking to his exes has showed how many times he’s messed up in the past; Angus visits Holly. She says he is welcome to visit their child. He wants to say more, but can’t muster the courage (S3, E6)
The Present of Season 3
Starting Point
• 12 weeks after end of season 2, so autumn of 2015?
• Dylan is eight weeks into a serious relationship with Evie. He still harbours self-doubt, and worries about messing things up with her.
• Evie is eight weeks into a serious relationship with Dylan. She is supportive of Dylan and confident in her choice, although perhaps concerned about his self-doubt.
• Luke is continuing therapy. He is happy for Dylan and Evie but their relationship has made him more worried about his own ability to find love. He has feelings for Jonesy, who just ended their casual friends-with-benefits arrangement, to his chagrin.
• Angus' personality is still largely the same. His differences with Holly were too pronounced and she left him, although they are still on decent terms. He still has feelings for her.
Developments
• Dylan has called or visited every one of his exes (except Tasha, who got the blue card); Dylan reassures Luke that any woman – Luke says "apparently not any woman" – would want him (because Jonesy ended their fling two weeks ago). They talk about Jo and Phoebe. Luke asks Dylan: "When did you know what you wanted?" which triggers flashback to literary festival 12 weeks ago; Dylan says he struggles with how you can love someone if you don’t know them fully. There might be something there waiting to break your heart (not clear what this refers to. Maybe just misdirection since we don’t yet know Evie and Dylan are together?); Luke says relationships are hard, especially when the other person (i.e. Jonesy) doesn’t love you (S3, E1)
• Evie and Angus try to assemble the baby’s crib. Angus reminisces that there’s been a lot of change recently. He worries about the future (S3, E2)
• Luke is at therapy with new therapist, Simon. He explains he wanted to fall in love, but now he’s terrified. It’s made him feel bad and he doesn’t want to. He doesn’t want to slip into old habits. Simon says pain is inevitable (S3, E3)
• [S3, E4 is entirely in the past]
• Luke, Dylan and Evie exchange glances while Angus obsessively cleans the kitchen. Dylan tries to talk him down. Angus muses: what if we are all on a tightrope between bliss and disaster? Now the others look worried and they all rush to help him with the spices (Luke is unhappy because of Jonesy; not clear why Evie and Dylan are acting strange) (S3, E5)
• Simon observes that Luke is lonely, looking for love, distrustful of his own feelings, damaged by prior experiences of rejection and loss, and while pleased for Dylan & Evie, left fearing he’ll be left behind and running out of time to find love. Perhaps Luke is afraid he’s incapable of finding love; Luke, guardedly, admits he’s in love with Jonesy. Simon challenges him to express his feelings directly (S3, E6)
• Luke tells Simon about Phoebe, and how he hasn’t found his place now that Dylan and Evie are together; Luke and Dylan hide from Tasha; after they avoid her, Luke muses to Dylan about he pathologically buries his (Luke’s) emotions; Dylan says it’s good Luke is talking about his feelings now. Dylan worries that Tasha was right when she told him he’s never truly happy with anyone. Luke says Evie is not just anyone. He confesses to Dylan that he likes Jonesy, who will be at tonight’s reunion (S3, E7)
Evie (Part 2) – Angus, Dylan, Evie and Luke go to their university reunion; Angus is desperate to get a job; Luke says he’s fallen in love with Jonesy. He has to say something. But, inspired by Dylan, he decides first to talk to all of his old hookups to achieve self-understanding; Evie and Dylan met "quite late" in undergrad; Dylan is surprised to learn of Evie’s notoriously fiery relationship early with Adal. She says it ended when his parents learned he was dating a non-Muslim girl; Angus is recruited by former classmate Simeon; Luke dodges Jonesy while chasing his exes; Evie is stunned when Adal shows up with his wife and baby; Zoe tells Luke he pretends to be a cold, sexual killing machine which is off-putting; Luke declares his love for Jonesy but is punched in the nose by a jealous boyfriend; Dylan meets Adal; Evie and Adal exchange awkward greetings as she fetches Dylan to help Luke; Jonesy is taken aback. She rebuffs Luke. She doesn’t believe in love and she isn’t the "one" for him. He presses. Upset, she says she warned him sleeping together more than once was a bad idea; Angus says Holly is what matters most to him; that night, Evie cries alone. She tells Dylan she’s sad about how much she loved Adal, but she’s happy now with Dylan. She admits she would have married Adal; Jonesy interrupts Luke in bed with Zoe, who leaves. Jonesy kisses Luke. She says she isn’t making any firm decisions and "this is such a mistake"; Dylan gazes out the window into the night, then comes to bed and whispers "I love you" to Evie (S3, E8)
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